![]() ![]() Again this is done by counting cells in my stitched together screen shots to make sure that EVERYTHING is EXACTLY where it was in MC1. From here I am populating the maps with as near as possible replacements for the MC1 structures from MC2 structures and the added buildings. To achieve this I am pain painstakingly extracting from the MC1 editor screen shots of the MC1 levels, stitching them together using photoshop, rotating them 45 degrees to make the grid orientation the same as MC2 and then creating height maps for MC2 by picking off the MC1 maps one grid cell at a time. I am working on producing a "as close as possible" replication of MechCommander 1 and later MechCommander Gold. Ok, since this thread is alittle under used, I think I will use it to release progress details regarding my MC1 redux. The FreeSpace Universe Reference Project.
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